The Retell Test: If the Power Goes Out, Does the Deal Die?
- Brian Zrimsek
- May 28
- 3 min read
We spend weeks tweaking the hex codes on our charts and debating the placement of our logos. We build eighty-slide decks because we think completeness equals conviction. But the most important moment of your presentation doesn't happen while you are talking.
It happens after you leave the room.
The success of your mission depends entirely on whether your champion can retell your story to their boss without you there to help. If your narrative isn't sticky enough to survive a game of telephone, it isn't a strategy. It is just a file.

The Tactical Blackout
The best way to find out if your story is working is to perform a tactical blackout. In the middle of your next coaching session or internal review, close the laptop. Turn off the monitor.
Now, look at the room and ask:
"The Economic Buyer just walked in. They have thirty seconds as we walk to the elevator. What do they tell the Board?"
If the response starts with "Well, if you look at slide fourteen," you’ve already lost.
If the story requires the screen to exist, the signal is too weak to travel.
Three Ways to Fail the Test
As an architect of the story, you are listening for the noise that prevents a story from being retold. There are three specific triggers that indicate a failed test:
The Number Crunch: If they say "Ten million, two hundred and forty-three thousand," the signal is buried. No one retells a number that long. They sell "Ten Million Dollars."
The Jargon Fog: If they use words like leverage, synergy, or optimize, the story is too academic. Jargon is a placeholder for a missing conclusion. If they can't say it in plain English, they don't own the idea yet.
The "We" Trap: If the story is about what your company does instead of what the client gains, the hero is misplaced. You are the mentor; the client is the hero. The story should be about their victory, not your features.
The Retell Scorecard: How to Grade the Signal
To score a pitch, listen to the 30-second elevator summary after the laptop is closed. Assign a 1–10 score based on this rubric:
Score | Level | The Rubric (What to listen for) |
1–3 | The Transmitter | Relies on "Slide Speak" (e.g., "As you can see here..."). Uses 3+ decimals. Cannot state the mission without a screen. |
4–6 | The Practitioner | Understands the goal but uses "Fog" words to describe it. The story is accurate but too academic to be retold easily. |
7–9 | The Architect | Speaks in conclusions. Uses a Human Proxy (e.g., "This saves Sarah 2 hours"). Uses rounded, high-signal numbers ($10M). |
10 | The Master | The story is a High-Contrast Collision. It is so vivid and simple that a non-expert could retell it to a stranger five minutes later. |
The Monday Mission
This week, proctor the retell test on your own work or with your team:
The Blackout: Close the laptop 10 minutes into the session.
The Score: Use the rubric above to grade the 30-second summary.
The Gap: If the score is below a 7, don't let them open the laptop. Spend the rest of the session refining the one sentence that survives the blackout.
Stop building slides that require an interpreter. Be the architect who builds a story that can walk out of the room on its own.
-BZ




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